![]() Then change the "Field of View" setting until the edges fill the comp - I found 125 worked quite well.įrom here you can export as a Prores or whatever and bring it in to Avid and use FrameFlex to resize it etc. Through five chapters, youll solve numerous puzzles and fix imaginative machines in a point & click environment. Youll have to recover its lost beauty and help the population of Tiny Planet. When an asteroid hits, its fragile world breaks into pieces. Tick "Reverse Lens Distortion" and change resize to "Max 4X The Tiny Bang Story is set on the fictitious world, Tiny Planet. Now add one more effect to it - (Effect > Distort > Optics Compensation) Now distort it using Polar Coordinates (Effect > Distort > Polar Coordinates)Ĭhange the Polar Coordinates settings to be "Rect to Polar" and set the "Interpolation" to 100% The stills were 5376x2688p so I created a comp 5376 x 5376 (square).ĭrag the clip to the top of the comp then flip it so it's upside down (Layer > Transform > Flip Vertical)Ĭreate a new comp with 5376x2688 dimensions (same as original file this time)ĭrag the first comp in to the second comp. ![]() Open your QT in After Effects and create a new comp. Take the Theta stills and use Streamclip to create a QT (I used DNxHR as my codec and kept all dimensions the same as source - I don't think DNxHD will let you go above 1080p). The images captured can be stitched using a dedicated app on your smartphone or computer, and then edited in a 360 editing software like VideoStudio. Maybe the Avid lot feel it's straying too far from the core function of MC?įor those who care, here's how I did it in After Effects - latest version of CC with footage from a Ricoh Theta camera: It seems that Scratch has a pretty good VR toolset. I feel like VR is going to be way more prevalent than 3D in the coming years. I mean, annoyingly, really, all this would require is some extra functionality within frameflex probably, it's essentially just a DVE to warp the source.
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